Somewhat annoyed with the Evolution RTS game page

In looking over referrers to the Evo site I noticed a portion of hits coming from this site so I had a look at the evo page here. I was a little disappointed that it seems to be just a copy paste of the about page on the evo site (which is very badly written and entirely my own fault).

Another annoying thing is that it points to desura for the download which is not particularly good. I would much rather it point to

Unfortunately Desura has failed game developers very badly, and I can't be arsed to deal with it much anymore. Not to mention the fact that if someone messages me there or leaves a comment I have no way to get notified of it. Failure all the way around. Whereas the proper evo site is tied in with the G+ community (Forums) and various easy ways to get in touch with me.

But the #1 thing that actually upset me is that it is listed as closed source! It is absolutely not closed source! On the same page, it links to the changes list on the google code page, where all the source is open and available! The current license is Attribution-Noncommercial-No Derivative Works 3.0 United States and can be viewed at

I realize managing a massive games db can't be a very easy job, so it kinda makes sense that this is likely an automated posting, no worries, nice to have the exposure! So thanks for that! :-)

Managing a game is a lot of very hard work and keeping everything in one sock is very difficult. I appreciate your patience!

I will rewrite the about page on the site right after I finish this post. Thanks for listening to me bellyache :-)

Edit: Crap no way to subscribe to the topic. I'll try to remember to check back semi-often for any replies.


>make a derivative of the project itself without permission.

Its not only the project it applies to all your assets which means nobody can't edit them see also the official Creative commons description for the CC BY-NC-ND(

This license is the most restrictive of our six licenses, only allowing others to download your works and share them with others as long as they credit you, but they can’t change them in any way or use them commercially.

sounds this open to you?

>It is not uncommon for open source projects to make use of multiple licenses.

Not a problem but we rate a game by it's weakest license (in your case NC-ND)

>GPL is for code, not art. Anyone can tell you that. CC is great for art but not so great for code.

Not really there is many art licensed under GPL or LGPL, but I agree CC(BY or BY-SA) or ArtLibre is probably better for art...

I'm not sure why this is hard for you to understand.

The source is open. Period. You wanna see it?

It's on Google Code for crying out loud. You couldn't get more visible short of uploading it to github.

Art assets (Models and Unit Textures for those models) are protected via CC by NC SA.

Lua scripts are licensed via GPL, WTFPL, PD, and various other GPLish/compatible licenses.

The project as a whole is protected via CC by NC SA. Just because the project as a whole is licensed one way, does not mean that other individual parts of that project cannot fly under other banners.

For what it's worth, we've always listed open code (as in OSI, which the GPL complies with) but closed art games as open source. This includes ToME4 and other games