At some point it would be desired to extend darkplaces entity support past 32k
Maybe copy/port fteqw's entity addressing scheme to darkplaces? (Which is an extention that can go to 4 million+)
Also a comment was made that it wouldn't be difficult to port another opensource engine's "god rays" from the sun over:
Little to no experiance compiling darkplaces on windows and mac for 32 and 64 bit however.