ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Additionally, there exists a custom from-scratch particle system as well an extended number of configuration files that can be used to control character skills (visually & mechanically), world particle effects, forms / transformations / tiers, music playlists, and other aspects. This attribute makes the project more than simply another DBZ modification as strong capabilities exist for user mod creation exists without need for actual programming.
The original ZEQ2 project was initially started in late 2002 originally as a highly scripted modification of the Bid For Power mod. Over time, it became more about striving for accuracy from the original television series over any other aspect.
After several growth revisions from package, mod, total conversion, to a standalone project using the open-sourced Quake 3 engine (in 2005), a majority of the development staff branched and began to create an original development engine with the purpose of creating an even higher quality representation by using advanced NPR research techniques and modern rendering techniques. The original ZEQ2 project was put on hold indefinitely as development of said engine became more and more time-consuming and of a higher priority.
However, in early April 2009, two of the orignal developers from the Quake III version of ZEQ2 decided to polish up what was left of the old project and release it so that years of development didn’t go to waste. We find ourselves here today with ZEQ2-lite, a less hardcore albeit quality-driven version of the original project.
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NOTE: ZEQ2 Lite is only available via SVN eg:
Last stable(see revision number on Homepage): svn co -r 1536 http://zeq2.com/SVN/Build/ zeq2lite
HDD: ~700 MB
thx, but 1536 is still stable
btw. there is a link "Report new version" at the bottom of each game page...
New version:
Revision 1852:
http://zeq2.com/lite/?p=566
That's it!! thanks
by gameroot i mean your assets(models, maps, scripts, textures, shaders etc.) dir, these files are included in the latest stable build:
svn co -r 1526 http://zeq2.com/SVN/Build/ zeq2lite
You said that you want a amd64 build, but there is none, so you have to build one from source:
svn co -r 1526 http://zeq2.com/SVN/Source/ zeq2litesource
after an successful build copy the new amd64 binary and its libraries to your previously downloaded stable build
I am not understanding something here.
If you built the game in the folder zeq2litesource, how comes you gameroot is zeq/zeq2lite?
Actually, I think I am getting confused on what you mean by GAMEROOT at this point...
Make sure that you run it from the gameroot eg: cd $GAMEROOT && ./ZEQ2.$ARCH
your folder should look like this:
http://de.zimagez.com/zimage/aaaa144.php
I checked out and built with your command from the start.
After copying the files you suggested, crashlog.txt says it is looking for default.cfg in some different folders.
Still, find / -name default.cfg only gives a result for 0ad and one for vlc.
use the svn checkout command from above(see description), it will download the current stable(i386) build(~700 MB)
checkout the stable engine code, build and copy $SOURCE/Build/Release-linux-$ARCH/ZEQ2.$ARCH to your gameroot ; copy $SOURCE/Build/Release-linux-$ARCH/Base/*.so to $GAMEROOT/ZEQ2
The defaulf.cfg file is nowhere to be found.
Can anyone that has got this working post it's contents? or PM them to me?
Thanks
It builds fine on 64 bit Ubuntu, but I haven't managed to start it yet (some errors about .cfg files)
I will try again tomorrow with a little more time
You could try it...
svn co -r 1526 http://zeq2.com/SVN/Source/ zeq2litesource && cd zeq2litesource && make
No amd64 build )=<
It really looks that good
http://linuxgamecast.com/2011/06/l-g-c-b-reel-%E2%80%94-first-look-zeq2-...
A quick look.