Forum topic: This game is NOT abandoned.
So, two things:
1. I edited this page two times. The first was incomplete, as I didn't realize that saving it would push it and make it read-only. I was looking for a way to change its status from "abandoned" (see parent thread), and didn't want to lose the draft. The second and most recent edit from me is the one that I intended to push, as it includes the version, release notes, AND the date.
2. I could find no way to change the status from abandoned. This status is incorrect and still needs to be changed.
A Screenshot from Linux Air Combat V5.02 (September 2017)
A video review of Linux Air Combat V5.01 from YouTube
LAC is now "feature-complete", and the current version is 6.03, supporting 54 aircraft. The distribution includes a precompiled binary that runs nicely on modern, 64-bit versions of desktop Ubuntu Linux, and also on 64-bit PcLinuxOs. The clean, well-organized source code is very easy to compile on all other popular desktop Gnu/Linux distros.
Linux Air Combat has been upgraded to version 5.67 as of late February 2018.
1- Better aircraft and airfield graphics: A new subfolder, named "Optional3dModels", contains more detailed .3ds models for some of the aircraft, and for the HQ airfields. Use of these files is optional. When none of these files are used, the visual appearance of the aircraft and arfields is optimized for maximum frame-rate, which will work best on older, or lower-powered LINUX desktop PCs, and which will always result in the smoothest graphics. On the other hand, users with sufficiently modern and/or sufficiently powerful Linux desktop PC hardware can replace any of the files in the old ~/models subfolder with the corresponding files from this new "Optional3dModels" subfolder, and the corresponding aircraft or airfield will thereafter look a lot better.
2- Source code has been cleaned up a little bit more. For example, I eliminated every reference to the unused "stdlib.h" header file. I also made the code more robust so that it is no longer possible to use misconfigured text fields within the LacConfig.txt or LacControls.txt files to cause "buffer overflow" errors. This was done by modernizing all of the relevant instances of "strcpy()" and "strcat()" within all of the code files, replacing them with "strncpy()" and "strncat()" as appropriate.
3- I fixed a small visual anomaly that was causing a tiny "shimmering" effect along coastlines when flying certain aircraft. This has made visual effects even smoother when flying those aircraft.
4- Two obscure name references were changed from "AIR COMBAT FOR LINUX" to "LINUX AIR COMBAT".
5- I eliminated the redundant menu option that was allowing players to try to change their aircraft immediately before launching each mission. (The preferred way to do this is to use the prominent "DEFAULT AIRCRAFT" menu logic that is displayed at top of the list of missions.)
Get latest version here:
I've updated Linux Air Combat to version 5.64, supporting 53 aircraft of World War II vintage. The feature set is now stable and, after a year and a half of beta testing, I've removed the prominent "Beta Test" label. The vintage "GL-117" graphics are still evident. The soul of GL-117 lives on in this new sim. I salute Tom Drexl and the others that contributed to this legacy. Here's a comprehensive video review in the form of a YouTube playlist:
Forum topic: Searching for number-based puzzle/board game
If that's indeed the type of game he's looking for it might be 'patterns' from Simon Tathams PortablePuzzle Collection,
(and if it's not, but he likes puzzles, he should go there anyhow ;^>)