Recent comments

fastrgv's picture
Forum topic: Wall of Text

Ok, good advice.

adomas's picture
Tool: RetroFE

One year no new release or update. Not sure if it's in Active Development anymore :(

Mencapento's picture
Forum topic: Feedback

It should work now. Give it a chance when you have some time.

Thanks!

Mencapento's picture
Forum topic: Feedback

Hello! Thanks for your comment.

Unity, the game engine used for this game, has OpenGL Core and OpenGL2 compatibility. When you open the game it should detect which one fits for you.

Since it seems it is not working for you, I'll check it out!

asl97's picture
Forum topic: Feedback

should have stated somewhere that the minimum requirement is OpenGL 3.2.

Wuzzy's picture
Forum topic: Unreleased game

Apparently the source code of the game can be viewed here:
https://dev.hackerexperience.com/

But you need to login somewhere to see it; I haven't tried it myselves yet.

Here's a game development FAQ:
https://docs.hackerexperience.com/lbag/faq/

But I also don't see any actual playable (!) release yet. :-(

If there's not serious visible update / playable release within the next month, I suggest to disable or remove this entry and wait until (at the very least) an alpha version is out.

kemald's picture

Another great game for Linux :)

Wuzzy's picture

I also think the seperation of art and source code does not make sense (as if the art would be an unimportant, disposable component) for many games when there is a strong coupling between both. If you remove the art from a game, it no longer works, so it is an essential part of the game (and, in extension, the software itself since it has a hard dependency on the art files).
If you just look at the code, then you are not talking about the complete game anymore.
So, to recap:
To make a video game, you need code AND art AND related files (e.g. levels, data files, etc.). Removing anything of this will likely result in something that is no longer a playable game.
If code and art and related files are free-as-in-freedom, then the game is obviously free software.
If code is free but art isn't, I'd argue the game is not free software because an essential part of it is not free. It would be honest to call just the code “free” and consider an entry in the “Engines” section of the LGDB (if the code is actually useful as an engine, of course).