(And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)
Where? SF, Opengameart, trisquel, mail, quakeone, etc?
Once you have the iso, you can, if you wish, download the git repos to keep up-to-date with the gamecode and most media
(Maps, however, are distributed only on the ISO, in pk3s)
You can set these repos up as pk3dir in your /data/ directory (can be ~/.xonotic/data/bla.pk3dir if you wish) and they should override whatever is in the .pk3s themselves:
The main gamecode repo (QC) where almost all of the work is done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...
Other repos which sometimes have work done: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...
Rarely touched repo: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...
If you have the first two you will have the code updates.
If you like to work on media the media source repo is the way:
Rarely an edit to the engine is done, someday would like to learn it more so as to add procedural infinite terrain and buildings (perhapse destructable like mine/7daystodie/etc/craft: http://chaosesqueanthology.git.sourceforge.net/git/gitweb.cgi?p=chaosesq...
ISO is distributed as it is the simplest way and does not require any infrastructure to be kept up. Last time a member of the team ran a server it was probed for hacking by those disagreeing with member's social ideas / politics. After ISO is aquired player may use the git repos or wait for the next iso.
ISO is almost full so any new maps will have to be distributed on a 2nd ISO, Supplimental DVD.
I know you said zip can't support sizes greater than 4 GB, but I think only zip has that limitation. Other compressed archives have much larger limitations. The real problem is that large archives are NO way to distribute a game. Use "rsync", "torrent protocol", or similar systems to synchronize the data with the repository (a separate stable one preferably, while you have your own testing version that is optional for testers). Otherwise, Connection problems and data limits are a problem, especially as this game expands. Connections often interrupt over a long time, and many people now have a download limit per month. It makes no sense to use gigantic ISOs. Make a BASH, PERL, PYTHON, or whatever language you want to make a way to just update new SMALL files individually instead of downloading the entire gigantic archives. More and smaller parts are better, especially in a synchronizing system. Please find a way! (And check your discussions and messages more often, as this is the 4th attempt to contact you about this!)
I think the problem was we all supposed LGA would be a monthly event, which turned out having no activites after unvanquished won.
Then it was forgotten so nobody remember why it was there...
Forum topic: Rip-off
How would you know joerg? You have not downloaded nor played this mod of Xonotic. The only thing you have done is to go to every place on the web where a certain contributor's assets are used and downvote them. You say the same thing in all of those places. You simply google that contributor and then you post. You do this because you disagree with his social politics.
Though this mod does incorporate other GPL licensed mutators for Xonotic (grenades, monsters, overkill weapon models contributed to xonotic .git repo), and does extend them, This is not simply a "copy and paste" game.This mod has over 3 years of custom quakeC programming contributed to it. Of the over 100 maps, 50 were built for this mod by a direct contributor, 2 texture packs made by that contributor, and various pieces of music and 3d art assets.
The most notable mutators which are unique to this game and programmed by the contributor you so revile are the following:
Foliage system (automatically place trees, forests, shrubbery, etc around)
Brawling (hand to hand fighting)
Buildable buildings (you can build buildings like in an RPG and/or build in blocks like minecraft, your call all the buildings were built in radiant by the contributor you so hate)
(This is why you see that hammer in alot of these screenshots)
Misc Items (balloons, bumpers, abandoned buildings, spikes, (and built buildings too)) mutator, which spawns in these items (modeled in blender by the hated contributor) so as to change the character of any level.
Mounted weapons (many machine guns, and various other crew served weapons)
Tipping your gun to the side (press L)
Furthermore there are extensive additions to the vehicle system.
Tanks (both futuristic and old), planes (ditto), helicopters, and civillian cars and trucks.
And of course, quantum non-locality. Here's an ls of the vehicle and mounted gun code directory:
aerocommander.qc fastcar.qc mg_deluge.qc mg_scorpion.qc r22heli.qc spiderbot.qc turretll20.qc
blackhawk.qc fokker.qc mg_gau19.qc mg_shlac.qc racer.qc sportster.qc vehicles_def.qh
bumblebee.qc mechmax.qc mg_grail.qc mg_spadu.qc raptor.qc tankiv.qc vehicles.qc
challenger.qc mg_autonex.qc mg_lewis.qc mg_t17mm.qc sedan.qc tankll24.qc vehicles.qh
CODE_INFO.TXT mg_batteringram.qc mg_m134.qc misc_fire_crossbowbolt.qc smalltruck.qc tankll37.qc yugo.qc
cruizerlimo.qc mg_bpcannon.qc mg_maxim.qc nieuport.qc sopwith.qc tankll40.qc
cruizer.qc mg_browning50.qc mg.qc pickuptruck.qc sparrow.qc tankll48.qc
farman.qc mg_charbelcher.qc mg_rpk.qc qnonlocality.qc speedcar.qc tankt27.qc
Compare that with vanilla Xonotic.
In addition to that there have been many additional monsters added, including skeletons, police, so on and so forth.
There are also per-team starting weapons, vehicles, mounted guns, etc.
And if you want to flood the map with water, lava, slime... well you can do that too.
There is much that has been adapted and extended, and also much that has been invented of whole cloth. It is not simply a copy and paste project.
The developer you hate has been around Xonotic from before Xonotic was Xonotic, back in the Nexuiz days, for years. He asked for the fork to Xonotic
to happen when weapons started being removed from Nexuiz (HLAC, Tag Seeker). This project is indebted to both Xonotic and Nexuiz as it is a fork of them.
What you say is libel. There is a desire to meet you in court or out of court to settle things, to make you not commit libel anymore, to make you want to think before you say: to make that thought process and indelible part of your mind.
If you had played this game you would know that you do not simply have an ax and a hammer. You do not start with an ax and a hammer.
The ax and the war hammer are simply two of over 60 weapons in this game, from medeval to futuristic, here is a list:
I agree. Unvanquished is a great game and it's nice to promote it, but it's IMO unfair to the other winners (and non-winners) of the LGA to promote it ad libitum.
Forum topic: Duplicate
Thanks, I've merged both entries, duplicate (this one) will be deleted shortly