I think the problem was we all supposed LGA would be a monthly event, which turned out having no activites after unvanquished won.
Then it was forgotten so nobody remember why it was there...
Forum topic: Rip-off
How would you know joerg? You have not downloaded nor played this mod of Xonotic. The only thing you have done is to go to every place on the web where a certain contributor's assets are used and downvote them. You say the same thing in all of those places. You simply google that contributor and then you post. You do this because you disagree with his social politics.
Though this mod does incorporate other GPL licensed mutators for Xonotic (grenades, monsters, overkill weapon models contributed to xonotic .git repo), and does extend them, This is not simply a "copy and paste" game.This mod has over 3 years of custom quakeC programming contributed to it. Of the over 100 maps, 50 were built for this mod by a direct contributor, 2 texture packs made by that contributor, and various pieces of music and 3d art assets.
The most notable mutators which are unique to this game and programmed by the contributor you so revile are the following:
Foliage system (automatically place trees, forests, shrubbery, etc around)
Brawling (hand to hand fighting)
Buildable buildings (you can build buildings like in an RPG and/or build in blocks like minecraft, your call all the buildings were built in radiant by the contributor you so hate)
(This is why you see that hammer in alot of these screenshots)
Misc Items (balloons, bumpers, abandoned buildings, spikes, (and built buildings too)) mutator, which spawns in these items (modeled in blender by the hated contributor) so as to change the character of any level.
Mounted weapons (many machine guns, and various other crew served weapons)
Tipping your gun to the side (press L)
Furthermore there are extensive additions to the vehicle system.
Tanks (both futuristic and old), planes (ditto), helicopters, and civillian cars and trucks.
And of course, quantum non-locality. Here's an ls of the vehicle and mounted gun code directory:
aerocommander.qc fastcar.qc mg_deluge.qc mg_scorpion.qc r22heli.qc spiderbot.qc turretll20.qc
blackhawk.qc fokker.qc mg_gau19.qc mg_shlac.qc racer.qc sportster.qc vehicles_def.qh
bumblebee.qc mechmax.qc mg_grail.qc mg_spadu.qc raptor.qc tankiv.qc vehicles.qc
challenger.qc mg_autonex.qc mg_lewis.qc mg_t17mm.qc sedan.qc tankll24.qc vehicles.qh
CODE_INFO.TXT mg_batteringram.qc mg_m134.qc misc_fire_crossbowbolt.qc smalltruck.qc tankll37.qc yugo.qc
cruizerlimo.qc mg_bpcannon.qc mg_maxim.qc nieuport.qc sopwith.qc tankll40.qc
cruizer.qc mg_browning50.qc mg.qc pickuptruck.qc sparrow.qc tankll48.qc
farman.qc mg_charbelcher.qc mg_rpk.qc qnonlocality.qc speedcar.qc tankt27.qc
Compare that with vanilla Xonotic.
In addition to that there have been many additional monsters added, including skeletons, police, so on and so forth.
There are also per-team starting weapons, vehicles, mounted guns, etc.
And if you want to flood the map with water, lava, slime... well you can do that too.
There is much that has been adapted and extended, and also much that has been invented of whole cloth. It is not simply a copy and paste project.
The developer you hate has been around Xonotic from before Xonotic was Xonotic, back in the Nexuiz days, for years. He asked for the fork to Xonotic
to happen when weapons started being removed from Nexuiz (HLAC, Tag Seeker). This project is indebted to both Xonotic and Nexuiz as it is a fork of them.
What you say is libel. There is a desire to meet you in court or out of court to settle things, to make you not commit libel anymore, to make you want to think before you say: to make that thought process and indelible part of your mind.
If you had played this game you would know that you do not simply have an ax and a hammer. You do not start with an ax and a hammer.
The ax and the war hammer are simply two of over 60 weapons in this game, from medeval to futuristic, here is a list:
I agree. Unvanquished is a great game and it's nice to promote it, but it's IMO unfair to the other winners (and non-winners) of the LGA to promote it ad libitum.
Forum topic: Duplicate
Thanks, I've merged both entries, duplicate (this one) will be deleted shortly
Forum topic: Not Working On Linux
This game WORKS fine on Linux Mint.
You can install Steam, Look in the Linux Games Library and you will see this game. Works THROUGH steam i guess.
REMEMBER: Steam has this FreeToPlay game available NOW
very nice, playing kingdom hearts here in 720p on an old intel celeron with integrated hd graphics
Just as a little update: It looks pretty much like the original game now. With a normal menu start and so on. Goal of version 1.0 is to make the original morrowind playable to 100%, by the way. So additions are not (yet) planned. There are some exceptions though, like there is someone working on joystick support and things like that.
It's a bit weird to install it, because some files on the disk are hidden. On linux, I mounted it with the "unhide" option and then used the installer of the engine. On OSX I wasn't able to use the "unhide" option, so I used rsync to copy the whole disk to a local folder. Then I used the engines installer.