Recent comments

Lefl's picture

The thumbnail does not show up, but theres a play button which works fine

chaosesqueteam's picture
Forum topic: Release 57

The team welcomes outside help like this.

If anyone wants to make an 'official' chaosesque website with forum etc, feel free.
None in the team really wants to do the work for that (would rather code and work on game media).

Thankyou again for making the delta.

chaosesqueteam's picture
Forum topic: Desired Features

Note: ChaosEsque is loyal to Darkplaces and will not change engines
Any desired features will be ported over or added
Currently used DP source is a fork of it from 2013 (where there was a stable version that worked well on all platforms including intel gfx),
with some possible security updates etc from git repo hand patched in, and the ability to switch out textures without being in single player mode if a password is property set in a certain cvar.
You can find it on the ISO in
Only the Linux binaries are compiled from this. The Windows and Mac are still that version but without additions or patches, because all devs use linux, and none use mac or windows. (Anyone know how to build new versions for those platforms, is there a how to?)
They are compiled as xonotic release. (./all compile -r) Compiling as debug gives major slowdowns (as would be expected).
Any expansions/additions would be made to that version, and it is desired that new code be clean (be put in seperate file so can
be easily patched into newer DPs if DP wants the new additions).

Any version of DP can be used with the game so far however.

The idea would be to add a cvar "use extentions" or something like that, and only if the server admin set that would the higher-entity count protocal be used, thus backwards compatibility would be kept.

These are just ideas, none of the team has had much experience working in the engine code, we've only done small things.
If anyone does have experience poking around there, and wants to contribute, we're open to it.

Also the version of DP we use still works with MOD type sound formats, that was removed from DP.
We'll be keeping that aswell. (It was noted by LH that said code could do with a security audit)

chaosesqueteam's picture
Forum topic: Release 57

nobody on Tue, 04/28/2015
thank you for doing this.

nobody's picture
Forum topic: Release 57

Since people were complaining about large download sizes, I went ahead and made a Release 56 -> Release 57 patch.!4BFBESAZ!bWWBN4L5aKQUNvkTGAlWz-tbWR0nh0F01ob015BFJHY

It is 7.3MB and can be applied with xdelta3. Patches any further back are considerably larger, but if someone really needs one I have versions back to release 54.

Akien's picture
Forum topic: Outdated screenshots

Feel free to upload new ones :)

Regemaster's picture
Forum topic: KUB 3d Game with cubes


I'm trying to run KUB by "" but i get "Segmentation fault (core dumped)"... I'm new with Linux, so i need some help with it.
i'm using "ZorinOS 9 Lite" (it's Ubuntu distro), netbook with intel atom 1.6, Intel GMA 3150, 2GB RAM

chaosesqueteam's picture
Forum topic: ChaosEsque Release 54

For anyone that wants an update between versions, a contributor has uploaded the files you need.

Here is a latest code update where the bots now know about grenades etc: they will throw grenades, flashbangs, smokegrenades, place landmines and ATmines, and also bury mines (if they can (if a mine in on ground, grass, snow, sand, dirt, etc it can be buried with the bury command))

Makes the game more fun :D

And hard to assault a base.
Flashbangs really blind you blanca for awhile.

These files go in the directory:



(You may also wish to get these small files which are seldom updated aswell:)