Recent comments

creation's picture
Game: Stunt Rally

Stuntrally is a bit of all of that :)
Can wait for a linux installer o a deb package for my debian distro.

Curly Brace's picture

The game itself uses Java, but it depends on Jogl, which doesn't come bundled with game in 32bit flavor. However, you still can try to get 64bit version from JOGL's homepage:

berserk9779's picture

Only 32 bit. I don't think the source is available to compile for 64 bit

Curly Brace's picture
Game: Stunt Rally

Yes, ReVolt was a great game. Few people know, it's source (more precisely, the source of incompleted xbox version) is available under unclear licensing terms (in fact, it's abandonware). If you are interested, I can try to find the link. It would be great to see a free engine implementation that runs on Linux.

Glaasje's picture

A great name for a great game :D

FreakNigh's picture
Game: Zod Engine

The Zod Engine has it's own linux support forum, if you want you can post there for support too.

You can actually compile the zod engine without libmysqlclient support if you want. You just need to add in -D DISABLE_MYSQL and remove -lmysqlclient from the makefile.

Crystal Hammer's picture
Game: Stunt Rally

Tile Racer was by itself a remake of Stunts (DOS game, 1990), like many out there that didn't succeed. I liked Stunts a lot back then, I also liked Revolt (1999) and Generally (2003) and I played a lot Richard Burns Rally (2004).
I think the feel of them can somehow be found in Stunt Rally if only a bit.

Crystal Hammer's picture
Game: Stunt Rally

You're welcome if you have any other ideas for Gameplay Modes:

Well true, there is only racing against clock implemented. But I wouldn't say it's pointless, you drive the track's road to have the fastest lap. And some tracks aren't easy (pipes, winding road in air).
Opponents are difficult to implement (can't imagine how to describe for them how to drive pipes and jumps so it would be at decent level, or how should they recover from it).