Scroller genre

I think we are in need for additional option to add scroller genre (example: Astro Menace). I am going to add several games of this genre.


> why should simulation not include economic simulation if economy is selected is a second category?

I think that difference between economic simulation and, say, vehicle simulation is too much, completely different genres. Besides, economic simulation is not simulation in the true meaning (did you see a true stock exchange simulation anywhere?). The games which called "economic simulators" are usually just themed strategies with emphasis on economy.

Simulation as I perceive should be realistic. That is driving or other activity with all realism and as such, difficult. In flying simulator you shell know how to drive an actual plane, in railroad simulation - how to drive a train, in space simulator - how to make approach to another spacecraft etc. Simulators are useful in training stuff.

That is openBVE, Rigs of Rods, Palomino are simulators.

> tactical shooter -> tactical
what should go into this genre?

i agree with you but i think people usually expect that "tycoon" or city building games to be in the simulation category rather than being called strategy games.
i think the difference between those to genres can be summed up to: Strategy games have one or more human or AI controlled opponents, simulation games don't.

tactical shooters have objective and team oriented game-play.

If you take Railroad Tycoon, there are fully-featured AI opponents with the same rights as yours. They own trains, plants, mines, roads, buildings, stations. In Caesar III there are also opponents. Though they have no city (but can have villages), they can attack yours. In Settlers the same. In Tropico rebels can initiate a revolt so you have to have army to shoot them.

What unites these games is that the units usually not controlled, maybe except in the battle. They act by their own, but you can assign certain task to them which they will do in a cycle. You can hire and fire individual units, sometimes see their mood, what they think, how they are happy, where they are going, what they want. In Tropico you even can see for whom they voted, if they are party or trade-union leaders, what is their education.

What also is important is that you keep eye on the roads so they were not overcrowded by traffic and different locations are reachable. This is a common problem for all these games.

I suggest to call it "city building" or "economic siulation". But it is a distinct genre of driving simulators.

One just should understand that it is not simulation in the same meaning as Rigs of Rods.

It is a game which belongs to the same category as Caesar, Tropico, Sim City, Imperium Romanum, Theme Hospital, Railroad Tycoon. Thus it is simulation in the same meaning as Sim City. You build roads, hire/invite stuff (in Caesar, Tropico, and Sim City they immigrate) say them what to do. They do the assigned tasks while you just keep an eye on the traffic, food and the queues. And account the profits. Usually there are chains of goods: you use some goods to produce others, more expensive (Caesar, Tropico, Settlers, Railroad Tycoon). In Hospital there are chains of services.

settlers is mix between rts and or

Quote - Manufacturer's Description

The Settlers II is a strategy-laden economic simulation and the follow up to the hugely successful Settlers. Your objectives in this highly addictive game will be to promote economic growth and prosperity. Your tasks will include the mining of raw materials, farming, hunting and fishing. You will also be encouraged to trade with the inhabitants of remote islands.