ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 140 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card


Spell: Vampyric Conduit

Release 117f: New magic circle spell: Vampyric Conduit: damage done within the circle is added to the lifeforce of the attacker (be careful not to attack undead within the circle (unless you are undead) tho!)

Spell: Grace

Release 117e: A new spell has been added: Grace. A magic circle spell somewhat inspired in-part by Puella Magi Madoka Magica: Be like the sweet pink haired girl Madoka Kaname and save your friends from the hardships of life: for those within the circle a healing aura heals wounds (but harms undead: purifying the area), for any damage fired into the circle from outside no damage or even health is dealt to those inside the circle (however damage originating from players inside the circle to those inside is unchanged). No gibbage occurs inside the circle and reduced blood. Cherry Blossom like particles fill the air. Additionally respawned players souls float up within the circle as ghosts giving a calming effect.

Additionally, White/Holy spells (Holybolt, Holyword, Grace) are increased in spell level when cast outdoors directly under the sky: Holybolt by 4 levels (1 level if a scroll), HolyWord by 3 levels (1 level if a scroll), and Grace 2 levels (1 level if a scroll) giving one added ease at purifying atleast the above ground world!.


Spell: Timesink

Release 117d: This update adds a new spell: Timesink. Now you can have some of the power of Homura from Puella Magi Madoka Magica! (Though not the ability to travel backwards in time). You can slow down time, and at higher levels of the spell you can run as fast as normal while everyone is slowed, also at higher levels you can set how slow you want time to go (by pressing E F and or Crouch for different levels of slowdown, these can be combined, while you cast the spell (C)), and end the spell by re-casting it! Enjoy!

Code update adds inventory support to furnishings

Release 117c: A small code update which gives mappers the ability to set inventory in a furnishing.
This includes non-containers aswell: in those cases the furnishing must be destroyed before the inventory can be acquired (think: barrels).
Though a minor update, this update is useful to mappers.

Furnishings for mappers

Release 117b: A minor update adding entities for mappers that allow them to easily place furniture from the buildable buildings system in their maps.
Vector arrow points to the back of the furnishing (to the wall or whatever it will be up against, if anything)
Examples: furniture_classic_CHAIR_WOOD furniture_classic_GREEKPILLAR furniture_future_DESK furniture_future_STOVE4
Also there is now a building_buildable_by_count Special general function that allows a mapper to build a buildable building (multitool / utilitool) by it's number
(NOTE: If a specific function exists use that instead) (the buildings are designed for the angles 0, 90, 180, 270, furnishings for any Z angle)

New textures in Volume 2, Bugfixes, mapping additions, and shader work on volume 1

Release 117: A minor release with bugfixes, shader work, and texture fixes, aswell as some extentions for map functions by Mario.
This release is mostly aimed at mappers. Some longstanding errors were corrected aswell such as the (incorrectly) blackandwhite glowmaps for computer terminals and network equipment in the Philip1X texture series.
Volume 2, however, hosts a number of new libre/opensource textures in the newest version including 100 rock/marble textures aswell as a number of futuristic sci-fi textures.
This new version expands the palette available to the mapper.

Some new movement types for platforms and mapping fun! And Mario's controlable elevator!

Release 116 brings some features of interest to mappers! Mario's controlable elevator code was ported over (Thanks Mario for the great feature), aswell as
advanced movement options, Thus now a mapper is not confined to 1:linear, 2:cosine, as the platmovement types, He now has
the option of defining a curve aswell! (Server admins / hosts can also override defaults via cvars now, so even if there is an old map, the new movement can be used)
Additionally the advanced movement feature for platforms was adapted for func_door_rotating and func_rotating.
For func_rotating, additionally, period and periodtype key-values were added so one may define how long the movement curve is
and whether one wants a smooth(2) reset or an abrupt(1) reset, smooth(2) is default if nothing is defined by the mapper.
Traditionally platmovetype styles of 1 and 2 (and default) are respected, only if
a 2 number string is entered as platmovetype is the new movement used.
The .ent files for netradiant have been updated in the mapping pk3 aswell as in netradiant's directory.
Thanks Mario for the elevator and help with an infinite loop in the plat code!

Volume 2 has a slight update for mappers: the .tga pk3s for the standard textures are now included in volume 2:
netradiant doesn't load .dds textures so these are needed to see what one is mapping.

If anyone would like to contribute new free-opensource maps for volume2, we're looking for more worlds!

The new variables are:
g_platmovetype_legacyoverride_enable 0 "1: override legacy movements with a modern curve, 2 force this for all"
g_platmovetype_legacyoverride "0 0" "a two number string (eg: [ 0 3 ]) defining the movement: known good cases: (0, [0..3]) (0.5, [0..3.8]) (1, [0..4]) (1.5, [0..3.9]) (2, [0..3.7]) (2.5, [0..3.4]) (3, [0..3]) (3.5, [0.2..2.3]) (4, 1) you can also force: [ 100 1 force ]"
g_platmovetype_legacyoverride_enable_func_train 0 "override all map set platmovetype of func_train and use g_platmovetype_legacyoverride setting instead"
g_platmovetype_legacyoverride_enable_func_rotating 0
g_platmovetype_legacyoverride_func_train "" "if set (eg to [ 0 3 ] [ 4 1 ] etc), will be used rather than g_platmovetype_legacyoverride"
g_platmovetype_legacyoverride_func_rotating "" "if set (eg to [ 0 3 ] [ 4 1 ] etc), will be used rather than g_platmovetype_legacyoverride"
g_platmovetype_legacyoverride_func_rotating_periodtime 0
g_platmovetype_legacyoverride_func_rotating_periodtype 0 "1: abrupt, 2: smooth, Default: smooth"

Speed Boat added: Enjoy the waves.

Release 113: Enjoy the water with a new vehicle: Speed Boat! Have fun in the sun in tank-concourse while your friends frolic in the sands and on the loops. Aditionally extensive improvements and bugfixes.


Release 112, and Second Volume

Release 112: Two new weapons since last announcement: drugnov SVD, and a bat. A new vehicle: submersible. Extensive bugfixes and improvements.
And now there is a Volume 2 of the game as we have expanded past the capacity of one DVD. Volume 2 includes a new terrain map: Grand Chessboard (8 miles across), aswell as the maps EstateEsque and TankConcourse (amongst others)
Additionally there has been improvements to the foliage system and vehicles system.