ChaosEsque Anthology

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 120 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.

Special thanks to NASA for images of Earth and Mars.

Minimum system requirements: 

3d Card

External links:
Developer: ChaosEsque Team



"Whatever happens, we have got,
the Maxim gun,
and they have not"

New Vehicles: Fokker Eindecker III Monoplane, A7V Sturmpanzerwagen WWI German Tank.
New Mounted Gun: Hotchkiss M1914 machinegun. (Used in WW1)
Fixes: To WWI aeroplanes for reload from ammo stores.
Extra code to bring the new buildings into the city generation code.
Misc additions and fixes aswell.

Cut down the savages with these WWI era weapons!
Round after round ripping through their bodies!


October surprise Be Arnold Schwarzenegger circa 1984 with the weapon types he used to sytematically eliminate possible threats to his kind:

New Weapons:
AMR-18 Rifle with extended 43 round magazine and stock removed.
Spas-12 Twelve Gauge Autoloader
1911 Longslide with laser sighting (second fire button)

Styer TMP
Crylancer (Automated enegy rifle, secondary for long ranged attacks)

New Buildable:
(for utilitool): Observation Tower (raised tower with 2 stories up top with defensive firing positions)

F3 and respawn are now same amount of time (thus one does not avoid the respawn delay by going to spec and then rejoining)
Proper sound for some weapons. Misc other fixes.


Many improvements since version 90 including new weapons (M9 pistol. Styer Aug assault rifle) and mechanics improvements.

For v93 Sound variety in bullet based weapons increased, amongst other things.

Release 90.

v90 has been released:
4 new weapons. Building improvements. Misc fixes and improvements.

New weapons:
Crypistol (energy pistol)
SportShotgun (5 shot semi-automatic shotgun)
SpikedFlail (3 small spikeball chain flail)
ShootingStar (1 large spikeball on chain flail)

Flails have a 2/3rds chance of deflecting through even when blocked: if so they do 1/3rd damage.
If too close to person flail will do 1/2 damage (above applies aswell so can be 1/6th)
Flails also have longer windup time than other melee weapons.
Thus they have some things to master in them, but if someone is blocking every swing of your sword with their quaterstaff or their sword, you now have an option to get around them.

Pumpshotgun and SportShotgun now have changeable chokes (F+R keys).
Pumpshotgun: tight, open, duckbill.
SportShotgun: tight, open, restrictive.

You can now allow the building of "claimstones", which act like garrisons but only for furniature and blocks and do not lockdown land.
You can also set built beds to create a spawn point.
(These options are in the startweapons menu with the rest of the buildable options)
Thus you can allow people to build appartments without having to build a town to start, if you wish.

Various other changes.

If you are updating from version 89, these are the packages you want to update:
428M Jun 26 06:25 zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
56M Jun 17 00:42 z9_buildable_buildings.pk3
149M May 19 14:09 zz99-xmod-chaos-esque-xonotic-map_resources.pk3
(they go in the Xonoticbla/data/ directory as always)

The .ASC signature is up too, you know where.

There are now 112 weapons in total in the game.
(including 48 medieval weapons :) )



More foliage, building system improvements.

Updated pk3s:


Additional tree types for foliage system. If a tree is over a certain diameter tanks will have trouble knocking it down depending on class.

(Updated packs: zzzz...99999...pk3,


Important bug fixes. Added gates for medeval building tool (iron and wooden). New terrain map. Ownership protection for player built bases. More work on the buildable buildings system, features etc. More.

Updated pk3s:
map resourcs

Release 84

New buildables for utilitool, new spawn prefs options, misc features and improvements, important bug fixes.

Updated pkgs:

release 83

More. More weaps, More buildables (moving gates, canopy shield), Built energy generators can be set to local only (pressF) More city gen improvements, Bug fixes, Medeval/Magic Style turrets for medeval turret towers (when set to ancient only for multitool built buildings (default)) (IE: Fire arrows rather than bullets, fireballs rather than missiles, etc), etc. More.

Updated packages for those who want to update that way:
The zzzzz..99999....pk3 (as always)

In the ISO some duplicate _norm maps were symlinked in the texture pack suburbantex 2of3 .pk3 (thus saving space, zip doesn't detect files that are identical...?)


Extensive City Generation Improvements, Spawn Preferences Feature, Spawn permissions for buildings you build, Misc Improvements.

Updated packages:
zzzzzz..99999....pk3 as usual