You can control two characters, each one with his own and completely different ability. Head is feetless, and he has to crawl, quite slowly. However, he has a sort of wings under his arms that allow him to perform big jumps and glide. On the other way, Heels has a very discreet jump and doesn’t glide (he has no arms), but he has huge feet that make him to move at a great speed. When they join, the new character acquires the habilities of both of them. Besides, Head can use a horn to shoot doughnuts to his enemies in order to paralize them; Heels can use a handbag to store an object while not exiting the screen.
This version, already finished, is characterized by the «pixel-art» graphic design by Davit Masiá. It is based in the Spectrum version, and the game development is a carbon copy of the original game. If you were real "aces" playing Head over Heels in your Amstrad, MSX or Spectrum, you will surely be too when playing this version. I conceive the «remakes» in this way, i.e., as the PC version of the original game.
The main characteristics are:
* The "pixel-art" style graphics.
* The game resolution is 640 x 480 pixels.
* The isometric engine casts shadows.
* In the biggest rooms, a camera "follows" the character.
* The game can be saved when you eat the reincarnation fish.
* Available in no more (and no less) than twenty languages: Afrikaans, Bable, Basque, Catalan, Croatian, Danish, English, Finnish, French, Galician, German, Hungarian, Italian, Latin (yes, in Latin too), Polish, Portuguese (both Portugal and Brazil), Russian, Serbian, Slovak, Spanish (both Spain and Americas) and Valencian.