Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...

Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

Tremulous development is now continued by grangerhub and a improved client and server is now available.

External links:


TremZ - new life for the old game project

Hi, my name is Dušan Jocić and I was and I am original developer of the OpenWolf engine and the old TremZ project and the TremZ team.

Whole project was lifted from the limbo where it was in the last few years.

I would like to show you current process of the development for long forgotten modification of the original Tremulous video game.

Whole code for this project is on the GitHub, and it is free as the air.

On the provided "imgur" link, the viewer can see three old Tremulous (ATCS, UTCS and the Vega) maps how they are looking now.

I would like to tell you, that I need to push changes and to make all this Linux compatible.